onClientVehicleShot
From Liberty Unleashed Wiki
This is called when a vehicle is shot.
Syntax
function onClientVehicleShot( Vehicle vehicle, Player player, int weapon )
Arguments
- vehicle - The vehicle that was shot
- player - The player that shot the vehicle.
- weapon - ID representing the type of weapon used to shoot the vehicle
Returns
This event does not handle return values.
Example
This example will show a message to the player indicating which player shot what car and with what weapon.
function onClientVehicleShot( vehicle, player, weapon ) { Message(player.Name + " shot a " + GetVehicleName( vehicle ) + " with a " + GetWeaponName( weapon ) ); }
Notes
- Only gets triggered when the client is in a vehicle and is getting shot at by another player
- Molotovs and flamethrower both return a weapon ID of 9.
- Grenades and RPG return an ID 18
The functions GetVehicleName and GetWeaponName were used in this example. More info about them can be found in the corresponding pages.