Squirrel/Client/Events/Vehicle/onClientVehicleShot

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(Created page with "{{Squirrel/Title|onClientVehicleShot}} This is called when a vehicle is shot. == Syntax == <code>function onClientVehicleShot( Vehicle vehicle, Player player, int weapon )</...")

Revision as of 21:26, 16 November 2016

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This is called when a vehicle is shot.

Syntax

  1. function onClientVehicleShot( Vehicle vehicle, Player player, int weapon )

Arguments

  • vehicle - The vehicle that was shot
  • player - The player that shot the vehicle.
  • weapon - ID representing the type of weapon used to shoot the vehicle

Returns

This event does not handle return values.

Example

This example will show a message to the player indicating which player shot what car and with what weapon.

  1.  
  2. function onClientVehicleShot( vehicle, player, weapon )
  3. {
  4. Message(player.Name + " shot a " + GetVehicleName( vehicle ) + " with a " + GetWeaponName( weapon ) );
  5. }
  6.  
  7.  

Notes

Molotovs and flamethrower both return a weapon ID of 9.

Grenades and RPG return an ID 18

The functions Squirrel/Client/Functions/Vehicles/GetVehicleName and Squirrel/Client/Functions/Misc/GetWeaponName were used in this example. More info about them can be found in the corresponding pages.

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