Squirrel/Client/Events/Vehicle/onClientEnteredVehicle

From Liberty Unleashed Wiki
(Difference between revisions)
Jump to: navigation, search
(Created page with "{{Squirrel/Title|onClientEnteredVehicle}} {{ScriptingChangesIn0.1.0.11}} This is called when the local player has successfully entered a vehicle. == Syntax == <code>function...")
 
(Syntax)
Line 5: Line 5:
 
== Syntax ==
 
== Syntax ==
  
<code>function onClientEnteredTrain( int train )</code>
+
<code>function onClientEnteredTrain ( pointer Vehicle, int Seat )</code>
  
 
=== Arguments ===
 
=== Arguments ===

Revision as of 16:41, 20 February 2015

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This is called when the local player has successfully entered a vehicle.

Syntax

  1. function onClientEnteredTrain ( pointer Vehicle, int Seat )

Arguments

  • pVehicle - The pointer of the vehicle the player entered
  • iSeat - The ID of the passenger seat.

Returns

This event does not handle return values.

Example

  1.  
  2. function onClientEnteredVehicle ( pVehicle, iSeat) {
  3.  
  4. // Some code
  5. }
  6.  

Notes

The function Message was used in this example. More info about it can be found in the corresponding page.

Related Events

Personal tools
Namespaces

Variants
Actions
Navigation
scripting
Toolbox