Squirrel/Client/Events/Sphere/onClientEnterSphere
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-- List of used functions and other notes here. | -- List of used functions and other notes here. | ||
− | + | CreateVehicle, | |
− | + | sphere.Pos | |
− | + | Also note that this may spawn the car out of bounds, depending where you placed the sphere. You must have free space -3 x from the sphere so your vehicle won't get stuck! | |
== Related Events == | == Related Events == |
Revision as of 18:32, 2 July 2015
This event is called when the local player enters a sphere
Syntax
function onClientEnterSphere( sphere )
Arguments
- sphere - The pointer of the sphere entered
Example
Some explanation here
Example 1: Spawn a sentinel near the sphere when entered
function onClientEnterSphere(sphere) { CreateVehicle( 95, Vector( sphere.Pos.x - 3, sphere.Pos.y, sphere.Pos.z + 0.5 ), 90 ); }
Notes
-- List of used functions and other notes here. CreateVehicle, sphere.Pos Also note that this may spawn the car out of bounds, depending where you placed the sphere. You must have free space -3 x from the sphere so your vehicle won't get stuck!
Related Events
- onClientEnterCheckpoint
- onClientExitCheckpoint
- onClientEnterSphere
- onClientExitSphere