Squirrel/Client/Events/Sphere/onClientEnterSphere

From Liberty Unleashed Wiki
(Difference between revisions)
Jump to: navigation, search
(Example)
(Notes)
Line 26: Line 26:
  
 
-- List of used functions and other notes here.
 
-- List of used functions and other notes here.
CreateVehicle
+
-CreateVehicle
sphere.Pos
+
-sphere.Pos
Also note that this may spawn the car out of bounds, depending where you placed the sphere. You must have free space -3 x from the sphere so your vehicle won't get stuck!
+
-Also note that this may spawn the car out of bounds, depending where you placed the sphere. You must have free space -3 x from the sphere so your vehicle won't get stuck!
  
 
== Related Events ==
 
== Related Events ==

Revision as of 18:32, 2 July 2015

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This event is called when the local player enters a sphere

Syntax

  1. function onClientEnterSphere( sphere )

Arguments

  • sphere - The pointer of the sphere entered

Example

Some explanation here


Example 1: Spawn a sentinel near the sphere when entered

  1.  
  2. function onClientEnterSphere(sphere)
  3. {
  4. CreateVehicle( 95, Vector( sphere.Pos.x - 3, sphere.Pos.y, sphere.Pos.z + 0.5 ), 90 );
  5. }
  6.  

Notes

-- List of used functions and other notes here. -CreateVehicle -sphere.Pos -Also note that this may spawn the car out of bounds, depending where you placed the sphere. You must have free space -3 x from the sphere so your vehicle won't get stuck!

Related Events

Personal tools
Namespaces

Variants
Actions
Navigation
scripting
Toolbox