onPlayerSpawn
From Liberty Unleashed Wiki
This event is called when a remote player spawns
Syntax
function onPlayerSpawn( player, spawn )
Arguments
- player - The pointer to the player that left
- spawn - The pointer to the class they spawned as
Returns
This event does not handle return values.
Example
This example outputs your skin ID when you spawn.
function onPlayerSpawn( player, spawn ) { // Get the classes skin ID and save it as 'skin' local skin = spawn.Skin; // Output their new skin Message( "* You have just spawned as skin " + skin + ".", 0, 255, 0 ); return 1; }
Notes
-- List of used functions and other notes here.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn