Squirrel/Client/Events/Player/onPlayerJoin
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(Created page with '{{Squirrel/Title|onPlayerJoin}} This event is called when a remote player joins the server == Syntax == <code>function onPlayerJoin( player )</code> === Arguments === * '''pl…') |
Latest revision as of 11:51, 29 July 2011
This event is called when a remote player joins the server
[edit] Syntax
function onPlayerJoin( player )
[edit] Arguments
- player - The pointer to the player that joined
[edit] Returns
- 1 - Allows the PlayerJoin message appear as normal
- 0 - Stops the join message being printed to the chatbox. Useful to override it.
[edit] Example
Some explanation here
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
[edit] Notes
-- List of used functions and other notes here.
[edit] Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn