Squirrel/Client/Events/Player/onClientWeaponChange
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(Created page with '{{Squirrel/Title|onClientWeaponChange}} This event is called when the local player changes weapon == Syntax == <code>function onClientWeaponChange( oldwep, newwep)</code> === …') |
Latest revision as of 11:47, 29 July 2011
This event is called when the local player changes weapon
[edit] Syntax
function onClientWeaponChange( oldwep, newwep)
[edit] Arguments
- oldwep - The weapon the player changed from
- newwep - The weapon the player has changed to
[edit] Returns
This event does not handle return values.
[edit] Example
Some explanation here
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
[edit] Notes
-- List of used functions and other notes here.
[edit] Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn