Squirrel/Client/Events/Player/onClientKeyStateChange

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(Created page with '{{Squirrel/Title|onClientKeyStateChange}} This event is called when the local player kills somebody else. == Syntax == <code>function onClientKeyStateChange( oldkeys, newkeys )…')
 
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{{Squirrel/Title|onClientKeyStateChange}}
 
{{Squirrel/Title|onClientKeyStateChange}}
This event is called when the local player kills somebody else.
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This event is called when the local players key states change.
  
 
== Syntax ==
 
== Syntax ==

Latest revision as of 16:21, 1 August 2011

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This event is called when the local players key states change.

[edit] Syntax

  1. function onClientKeyStateChange( oldkeys, newkeys )

[edit] Arguments

  • oldkeys - The last known keys pressed by the player
  • newkeys - The new key states

[edit] Returns

This event does not handle return values.

[edit] Example

The following example will kill the player when they shoot

  1.  
  2. function onClientKeyStateChange( oldKeys, newKeys )
  3. {
  4. if ( newKeys & KEY_ONFOOT_FIRE )
  5. {
  6. local plr = FindLocalPlayer();
  7. // We dont want the player to shoot, so kill the sucker!
  8. Message( "You are not allowed to shoot here, so die!" );
  9. plr.Health = 0;
  10. }
  11. }
  12.  

[edit] Notes

The commands Message, FindLocalPlayer and Player.Health was used in in this example. More info about these in the corresponding pages.

[edit] Related Events

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