onClientHealthChange
From Liberty Unleashed Wiki
This is called when the clients health changes.
Syntax
function onClientHealthChange( int oldhp, int newhp )
Arguments
- oldhp - The player's old health
- newhp - The player's new health
Returns
This event does not handle return values.
Example
This example will message the player when their health changes
function onClientHealthChange( oldhp, newhp ) { Message( "You have: " + newhp + " health remaining" ); return 1; }
Notes
The function Message was used in this example. More info about it can be found in the corresponding page.
Related Events
- onClientArmourChange
- onClientCashChange
- onClientCollideWithPlayer
- onClientCommand
- onClientDeath
- onClientFall
- onClientHealthChange
- onClientHurt
- onClientKill
- onClientKeyStateChange
- onClientRequestClass
- onClientRequestSpawn
- onClientShot
- onClientSpawn
- onClientUseDetonator
- onClientWeaponChange
- onPlayerDeath
- onPlayerJoin
- onPlayerKill
- onPlayerPart
- onPlayerSpawn