Squirrel
From Liberty Unleashed Wiki
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== Links == | == Links == | ||
'''Server-side Scripting''' | '''Server-side Scripting''' | ||
− | * [[ | + | * [[Squirrel/Server/Functions|Functions]] |
− | * [[ | + | * [[Squirrel/Server/Events|Events]] |
− | * [[ | + | * [[Squirrel/Server/Constants|Constants]] |
+ | * [[Modules|Modules]] | ||
+ | |||
'''Client-side Scripting''' | '''Client-side Scripting''' | ||
− | * [[ | + | * [[Squirrel/Client/Functions|Functions]] |
− | * [[ | + | * [[Squirrel/Client/Events|Events]] |
− | * [[ | + | * [[Squirrel/Client/Constants|Constants]] |
+ | |||
'''General''' | '''General''' | ||
− | *[[ | + | *[[Squirrel/Script_Types|Script Types]] |
− | *[[ | + | *[[Squirrel/SquirrelClasses|Squirrel Classes]] |
− | *[[ | + | *[[Squirrel/Tutorials|Scripting Tutorials / Documentation]] |
Revision as of 16:00, 4 July 2010
Introduction
Squirrel is a high level imperative/OO programming language, designed to be a powerful scripting tool that fits in the size, memory bandwidth, and real-time requirements of applications like games.
Squirrel is inspired by languages like Python, Javascript and expecially Lua
Squirrel's syntax is similar to C/C++/Java etc... but the language has a very dynamic nature like Python/Lua.
Links
Server-side Scripting
Client-side Scripting
General