Squirrel
From Liberty Unleashed Wiki
(Difference between revisions)
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== Links == | == Links == | ||
− | '''Server Scripting''' | + | '''Server-side Scripting''' |
* [[squirrel/Functions|Functions]] | * [[squirrel/Functions|Functions]] | ||
* [[squirrel/Events|Events]] | * [[squirrel/Events|Events]] | ||
* [[squirrel/Constants|Constants]] | * [[squirrel/Constants|Constants]] | ||
− | '''Client Scripting''' | + | '''Client-side Scripting''' |
* [[squirrel/Client/Functions|Functions]] | * [[squirrel/Client/Functions|Functions]] | ||
* [[squirrel/Client/Events|Events]] | * [[squirrel/Client/Events|Events]] | ||
+ | * [[squirrel/Client/Constants|Constants]] | ||
'''General''' | '''General''' | ||
*[[squirrel/Script_Types|Script Types]] | *[[squirrel/Script_Types|Script Types]] | ||
+ | *[[squirrel/SquirrelClasses|Squirrel Classes]] | ||
+ | *[[squirrel/Tutorials|Scripting Tutorials]] |
Revision as of 12:30, 9 September 2009
Introduction
Squirrel is a high level imperative/OO programming language, designed to be a powerful scripting tool that fits in the size, memory bandwidth, and real-time requirements of applications like games.
Squirrel is inspired by languages like Python, Javascript and expecially Lua
Squirrel's syntax is similar to C/C++/Java etc... but the language has a very dynamic nature like Python/Lua.
Links
Server-side Scripting
Client-side Scripting
General