Limits
From Liberty Unleashed Wiki
(Difference between revisions)
m (Added a missing link to define the Liberty Unleashed mod) |
m (Updated the Radar Blips limit to match the LU 0.1.0.12 change in it's maximum number of blips allowed) |
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<tr><td>Spheres</td><td>MAX_SPHERES</td><td>250</td><td>Max. 14 spheres on screen</td></tr> | <tr><td>Spheres</td><td>MAX_SPHERES</td><td>250</td><td>Max. 14 spheres on screen</td></tr> | ||
<tr><td>Clientside spheres</td><td>MAX_CLIENTSPHERES</td><td>100</td><td>Max. 14 spheres on screen</td></tr> | <tr><td>Clientside spheres</td><td>MAX_CLIENTSPHERES</td><td>100</td><td>Max. 14 spheres on screen</td></tr> | ||
− | <tr><td>Radar blips</td><td>-</td><td> | + | <tr><td>Radar blips</td><td>-</td><td>254</td><td>Currently shared with player blips</td></tr> |
<tr><td>Spawn classes</td><td>MAX_SPAWNCLASSES</td><td>150</td><td>-</td></tr> | <tr><td>Spawn classes</td><td>MAX_SPAWNCLASSES</td><td>150</td><td>-</td></tr> | ||
<tr><td>Virtual worlds</td><td>-</td><td>256</td><td>-</td></tr> | <tr><td>Virtual worlds</td><td>-</td><td>256</td><td>-</td></tr> |
Revision as of 10:12, 12 March 2012
This is a compilation of game and scripting limits in Liberty Unleashed.
Value | Script constant | Limit | Notes |
---|---|---|---|
Players | MAX_PLAYERS | 128 | - |
Vehicles | MAX_VEHICLES | 2500 | Max. 110 on screen |
Vehicle models | - | Unlimited | - |
Objects | MAX_OBJECTS | 5000 | Max. 345 on screen |
Pickups | MAX_PICKUPS | 5000 | Max. 331 on screen |
Checkpoints | MAX_CHECKPOINTS | 250 | Max. 1 visible at once |
Spheres | MAX_SPHERES | 250 | Max. 14 spheres on screen |
Clientside spheres | MAX_CLIENTSPHERES | 100 | Max. 14 spheres on screen |
Radar blips | - | 254 | Currently shared with player blips |
Spawn classes | MAX_SPAWNCLASSES | 150 | - |
Virtual worlds | - | 256 | - |
Custom sounds | MAX_SOUNDS | 1000 | Max. 12 opened at once |
GUI sprites | MAX_SPRITES | 1000 | - |
Squirrel scripts | - | 250 | - |
Name length | - | 64 | Includes colour codes |