Changelog

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Revision as of 19:49, 5 December 2010 by Juppi (Talk | contribs)

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Contents

Version 0.1 (25/10/2010)

  • Initial release as version 0.1.0.0

Update 0.1.0.1 (26/10/2010)

  • Fixed the browser listing players multiple times in the playerlist
  • Hooked up the Help & Support in the browser to open your web browser to the forums
  • Fixed the most annoying 0x4E4C5b crash

Update 0.1.0.2 (28/10/2010)

  • Fixed the radio not working unless you pause atleast once
  • Fixed a couple of internal LU crashes
  • Fixed the speedo vanishing when somebody dies
  • Fixed the updater not working for some people
  • Fixed a bug in island control
  • Fixed a server crash when setting some values on start
  • Added the updater to the server. Future updates will automatically apply
  • Fixed a bug with clientside checkpoints and spheres
  • Fixed players falling through the map on some spawnscreens
  • Fixed tab auto complete on coloured names
  • Fixed a bug with pickup virtual worlds
  • Fixed ShakeCamera
  • Added an About dialog to the browser
  • Hopefully fixed a crash in the linux server
  • Added the modules to the linux server

Update 0.1.0.3 (29/10/2010)

  • Fixed wanted level being set when shooting a player with a cop skin
  • Hopefully fixed passengers being thrown out of very fast moving vehicles
  • Fixed the Linux server crashing due to certain scripting functions
  • Updated serverside Squirrel version
  • Fixed a bug in putting player to a vehicle (Player.Vehicle)
  • Fixed an updater bug

Update 0.1.0.4 (09/11/2010)

  • Fixed a bug in the server where running it in a folder with accent characters would fail to open any files
  • Reduced the likelihood of file sending stalling
  • Hopefully fixed an issue where vehicles wouldn't spawn for players
  • Added a scrollbar to the LU browser
  • Updated UAC to include collision files, gta3.dat and object.dat
  • Fixed a bug with vehicle virtual worlds
  • Fixed clientside GetVehicleID
  • Fixed some server time related bugs
  • Fixed vehicle engine stopping/starting
  • Optimised checkpoint and sphere code, these changes include custom RGB colours for spheres and radar blip removal
  • Added Player.Velocity setting to clientside scripts
  • Fixed cash increasing when hitting another car
  • Removed built in /kill command
  • Optimised internal code a bit

Update 0.1.0.5 (09/11/2010)

  • Fixed major crash stopping players joining servers

Update 0.1.0.6 (10/11/2010)

  • Changed how sounds are handled. Now they need to be opened and closed by the script
  • Added a colour picker to the browser for the nickname
  • Added more error messages on scripts
  • Added setting of player alpha (Player.Alpha)
  • Fixed a nametag issue if the player spawned with the nametag set off, then had it turned on
  • Fixed frozen vehicles when changing island when they have a driver or a Passenger
  • Fixed some sphere related bugs
  • Added Blip.Colour setting
  • Fixed misc scripting related bugs

Update 0.1.0.7 (02/12/2010)

  • Fixed the linux server updating itself. No longer requires the Updater.bin (Linux only, windows still requires it)
  • Added Player.Collidable to clientside scripts
  • Made Player.Name return a colourless nick, added Player.ColouredNick (useful for GUI stuff)
  • Fixed a small bug with spawn class/screen loading
  • Fixed an argument bug in ScreenPosToWorld
  • Fixed a crash in SetServerName (using it on script load)
  • Added password saving to favourite servers in the browser
  • Fixed a bug with object angles
  • Fixed a bug with spawnscreen when the player was spawned using a script
  • Fixed unable to join the server when setting handling on a specific vehicle
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