Changelog

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(Added 0.1.0.8)
Line 83: Line 83:
 
* Fixed unable to join the server when setting handling on a specific vehicle
 
* Fixed unable to join the server when setting handling on a specific vehicle
  
=== Update 0.1.0.8 (22/12/2010) ===
+
==== Update 0.1.0.8 (22/12/2010) ====
  
 
* Fixed sprites crashing when adding them to a window as a child
 
* Fixed sprites crashing when adding them to a window as a child
Line 92: Line 92:
 
* Fixed an error with NumTok (also a possible crash)
 
* Fixed an error with NumTok (also a possible crash)
 
* Fixed a few minor sync issues
 
* Fixed a few minor sync issues
 +
 +
==== Update 0.1.0.9 (11/04/2011) ====
 +
 +
* Fixed death messages saying the wrong person who killed you when a script sets your health
 +
* Done a LOT of optimisations all over the code. Should run better on low-end systems
 +
* Fixed the aiming offset when using widescreen
 +
* Fixed numerous problems with the updater and added error messages
 +
* Added warning dialogs when the GTA3 directory is invalid
 +
* SCM file is no longer required
 +
* Added a lot more script functions. See the wiki
 +
* Fixed some bugs in custom vehicle handling
 +
* Fixed entering a vehicle at the same time as another player and jacking them
 +
* Fixed failed vehicle entry when the driver drives off while you are entering
 +
* Fixed a random server crash on exit if scripts had been used to spawn vehicles, objects, radar blips etc
 +
* Fixed a potential crash and a bug in NumTok
 +
* Fixed player.Vehicle not working if the vehicle is too far away
 +
* Added a new download dialog with a change log to the browser
 +
* Players now seek the nearest empty seat when there’s a driver in the car
 +
* Possibly fixed invisible vehicles when teleporting
 +
* Added extended ascii support to the GUI
 +
* Fixed the browser using 100% CPU
 +
* Synced waves and traffic lights
 +
* Fixed the master list announcing in the server
 +
* Fixed vehicle angles being incorrect remotely when seeking a vehicle
 +
* Enhanced unoccupied vehicle sync slightly
 +
* Fixed a crash related to the player alpha setting
 +
* Fixed a standing in vehicle bug
 +
* Added SQPulse and SQCallback to the Squirrel module SDK

Revision as of 20:45, 14 April 2011

Contents

Version 0.1 (25/10/2010)

  • Initial release as version 0.1.0.0

Update 0.1.0.1 (26/10/2010)

  • Fixed the browser listing players multiple times in the playerlist
  • Hooked up the Help & Support in the browser to open your web browser to the forums
  • Fixed the most annoying 0x4E4C5b crash

Update 0.1.0.2 (28/10/2010)

  • Fixed the radio not working unless you pause atleast once
  • Fixed a couple of internal LU crashes
  • Fixed the speedo vanishing when somebody dies
  • Fixed the updater not working for some people
  • Fixed a bug in island control
  • Fixed a server crash when setting some values on start
  • Added the updater to the server. Future updates will automatically apply
  • Fixed a bug with clientside checkpoints and spheres
  • Fixed players falling through the map on some spawnscreens
  • Fixed tab auto complete on coloured names
  • Fixed a bug with pickup virtual worlds
  • Fixed ShakeCamera
  • Added an About dialog to the browser
  • Hopefully fixed a crash in the linux server
  • Added the modules to the linux server

Update 0.1.0.3 (29/10/2010)

  • Fixed wanted level being set when shooting a player with a cop skin
  • Hopefully fixed passengers being thrown out of very fast moving vehicles
  • Fixed the Linux server crashing due to certain scripting functions
  • Updated serverside Squirrel version
  • Fixed a bug in putting player to a vehicle (Player.Vehicle)
  • Fixed an updater bug

Update 0.1.0.4 (09/11/2010)

  • Fixed a bug in the server where running it in a folder with accent characters would fail to open any files
  • Reduced the likelihood of file sending stalling
  • Hopefully fixed an issue where vehicles wouldn't spawn for players
  • Added a scrollbar to the LU browser
  • Updated UAC to include collision files, gta3.dat and object.dat
  • Fixed a bug with vehicle virtual worlds
  • Fixed clientside GetVehicleID
  • Fixed some server time related bugs
  • Fixed vehicle engine stopping/starting
  • Optimised checkpoint and sphere code, these changes include custom RGB colours for spheres and radar blip removal
  • Added Player.Velocity setting to clientside scripts
  • Fixed cash increasing when hitting another car
  • Removed built in /kill command
  • Optimised internal code a bit

Update 0.1.0.5 (09/11/2010)

  • Fixed major crash stopping players joining servers

Update 0.1.0.6 (10/11/2010)

  • Changed how sounds are handled. Now they need to be opened and closed by the script
  • Added a colour picker to the browser for the nickname
  • Added more error messages on scripts
  • Added setting of player alpha (Player.Alpha)
  • Fixed a nametag issue if the player spawned with the nametag set off, then had it turned on
  • Fixed frozen vehicles when changing island when they have a driver or a Passenger
  • Fixed some sphere related bugs
  • Added Blip.Colour setting
  • Fixed misc scripting related bugs

Update 0.1.0.7 (02/12/2010)

  • Fixed the linux server updating itself. No longer requires the Updater.bin (Linux only, windows still requires it)
  • Added Player.Collidable to clientside scripts
  • Made Player.Name return a colourless nick, added Player.ColouredNick (useful for GUI stuff)
  • Fixed a small bug with spawn class/screen loading
  • Fixed an argument bug in ScreenPosToWorld
  • Fixed a crash in SetServerName (using it on script load)
  • Added password saving to favourite servers in the browser
  • Fixed a bug with object angles
  • Fixed a bug with spawnscreen when the player was spawned using a script
  • Fixed unable to join the server when setting handling on a specific vehicle

Update 0.1.0.8 (22/12/2010)

  • Fixed sprites crashing when adding them to a window as a child
  • Fixed labels crashing when they contain a single %
  • Fixed a bug with hash table saving
  • Fixed SetPassword
  • Added ToggleCameraMovement
  • Fixed an error with NumTok (also a possible crash)
  • Fixed a few minor sync issues

Update 0.1.0.9 (11/04/2011)

  • Fixed death messages saying the wrong person who killed you when a script sets your health
  • Done a LOT of optimisations all over the code. Should run better on low-end systems
  • Fixed the aiming offset when using widescreen
  • Fixed numerous problems with the updater and added error messages
  • Added warning dialogs when the GTA3 directory is invalid
  • SCM file is no longer required
  • Added a lot more script functions. See the wiki
  • Fixed some bugs in custom vehicle handling
  • Fixed entering a vehicle at the same time as another player and jacking them
  • Fixed failed vehicle entry when the driver drives off while you are entering
  • Fixed a random server crash on exit if scripts had been used to spawn vehicles, objects, radar blips etc
  • Fixed a potential crash and a bug in NumTok
  • Fixed player.Vehicle not working if the vehicle is too far away
  • Added a new download dialog with a change log to the browser
  • Players now seek the nearest empty seat when there’s a driver in the car
  • Possibly fixed invisible vehicles when teleporting
  • Added extended ascii support to the GUI
  • Fixed the browser using 100% CPU
  • Synced waves and traffic lights
  • Fixed the master list announcing in the server
  • Fixed vehicle angles being incorrect remotely when seeking a vehicle
  • Enhanced unoccupied vehicle sync slightly
  • Fixed a crash related to the player alpha setting
  • Fixed a standing in vehicle bug
  • Added SQPulse and SQCallback to the Squirrel module SDK
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