Blip.Pos
From Liberty Unleashed Wiki
This Blip class member returns or sets the position of the blip on the radar.
Syntax
You can either return or set a new value using this member:
Vector Blip.Pos
Blip.Pos = Vector newPos
Arguments
- newPos - A vector representing the new position of the blip.
Example 1. Returning the value
function onPlayerCommand( pPlayer, szCommand, szText ) { else if ( szCommand == "pos" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) MessagePlayer( "Blip ID 0 is at pos - " + pBlip.Pos, pPlayer ); } }
Notes
The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.
Example 2. Setting a new value
function onPlayerCommand( pPlayer, szCommand, szText ) { if ( szCommand == "pos2" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) pBlip.Pos = pPlayer.Pos; } }
Notes
The event onPlayerCommand was used in in this example. More info about this in the corresponding page.