Vehicle.EngineDamage
From Liberty Unleashed Wiki
This EngineDamage class member returns or sets engine damage level
Syntax
You can return or set the value using this member:
int Vehicle.EngineDamage
Vehicle.EngineDamage = int iDmg
Arguments
- iDmg = engine damage level, max. value is 250
Example 1. returning
function onPlayerCommand( player, cmd, text ) { if ( cmd == "getenginedamage" ) { if ( player.Vehicle ) MessagePlayer( "Vehicle's engine damage: " + player.Vehicle.EngineDamage, player ); } return 1; }
Notes
The functions Player.Vehicle, MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
Example 2. Setting value
function onPlayerCommand( player, cmd, text ) { if ( cmd == "setenginedamage" ) { if ( player.Vehicle ) { player.Vehicle.EngineDamage = 250; MessagePlayer( "Attention ! Vehicle's engine is burning !", player ); } } return 1; }
Notes
The functions Player.Vehicle, MessagePlayer and event onPlayerCommand were used in this example. More info about them in the corresponding pages.
Related Functions
- CreateVehicle
- FindVehicle
- GetClosestVehicle
- GetVehicleCount
- GetVehicleHandlingData
- GetVehicleIDFromName
- GetVehicleName
- SetVehicleHandlingData
- Vehicle.Alpha
- Vehicle.Angle
- Vehicle.Colour1
- Vehicle.Colour2
- Vehicle.Driver
- Vehicle.EngineDamage
- Vehicle.Explode
- Vehicle.Fix
- Vehicle.GetAddon
- Vehicle.GetPassenger
- Vehicle.GetHandlingData
- Vehicle.GetWheelStatus
- Vehicle.Health
- Vehicle.ID
- Vehicle.IdleRespawnTime
- Vehicle.IdleTime
- Vehicle.LightState
- Vehicle.Locked
- Vehicle.Marker
- Vehicle.MarkerScale
- Vehicle.MarkerSprite
- Vehicle.Model
- Vehicle.OneTime
- Vehicle.PassengerCount
- Vehicle.Pos
- Vehicle.Remove
- Vehicle.Respawn
- Vehicle.RespawnTime
- Vehicle.RGBColour1
- Vehicle.RGBColour2
- Vehicle.SetHandlingData
- Vehicle.SetWheelStatus
- Vehicle.SpawnAngle
- Vehicle.SpawnPos
- Vehicle.SetAddon
- Vehicle.SetEngineState
- Vehicle.SetRadio
- Vehicle.Siren
- Vehicle.SirenLight
- Vehicle.TaxiLight
- Vehicle.Velocity
- Vehicle.VirtualWorld
- Vehicle.Wrecked