Squirrel/Server/Functions/Ini/ReadIniBool
From Liberty Unleashed Wiki
(Difference between revisions)
(New page: __NOTOC__ This function reads a boolean value from an .ini file. == Syntax == <code>bool ReadIniBool( string filename, string section, string var )</code> == Arguments == * '''filename...) |
(Removed 'name' from the OnPlayerJoin function) |
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<code lang="squirrel"> | <code lang="squirrel"> | ||
− | function OnPlayerJoin( player | + | function OnPlayerJoin( player ) |
{ | { | ||
− | if ( ReadIniBool( "Players.ini", "Frozen", | + | if ( ReadIniBool( "Players.ini", "Frozen", GetPlayerName( player ) ) ) |
{ | { | ||
SetPlayerFrozen( player, true ); | SetPlayerFrozen( player, true ); |
Revision as of 15:19, 4 March 2009
This function reads a boolean value from an .ini file.
Syntax
bool ReadIniBool( string filename, string section, string var )
Arguments
- filename This is the name of the file
- section The section that contains the value you want read
- var The name of the variable
Example
This example will check whether the player has been frozen earlier and if so, freezes them on join.
function OnPlayerJoin( player ) { if ( ReadIniBool( "Players.ini", "Frozen", GetPlayerName( player ) ) ) { SetPlayerFrozen( player, true ); MessagePlayer( "Sorry, you have been frozen earlier! :)", player ); } }
Notes
The functions SetPlayerFrozen, MessagePlayer and call OnPlayerJoin were also used in in this example. More info about them in the corresponding pages.