Squirrel/Server/Functions/Blips/Pos
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== Example 1. Returning the value == | == Example 1. Returning the value == | ||
− | |||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | - | + | function onPlayerCommand( pPlayer, szCommand, szText ) |
+ | { | ||
+ | else if ( szCommand == "pos" ) | ||
+ | { | ||
+ | local pBlip = FindBlip( 0 ); | ||
+ | if ( pBlip ) MessagePlayer( "Blip ID 0 is at pos - " + pBlip.Pos, pPlayer ); | ||
+ | } | ||
+ | } | ||
</code> | </code> | ||
=== Notes === | === Notes === | ||
− | + | The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in in this example. More info about them in the corresponding pages. | |
== Example 2. Setting a new value == | == Example 2. Setting a new value == |
Revision as of 18:28, 28 September 2010
This Blip class member returns or sets the position of the blip on the radar.
Syntax
You can either return or set a new value using this member:
Vector Blip.Pos
Blip.Pos = Vector newPos
Arguments
- newPos - A vector representing the new position of the blip.
Example 1. Returning the value
function onPlayerCommand( pPlayer, szCommand, szText ) { else if ( szCommand == "pos" ) { local pBlip = FindBlip( 0 ); if ( pBlip ) MessagePlayer( "Blip ID 0 is at pos - " + pBlip.Pos, pPlayer ); } }
Notes
The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.
Example 2. Setting a new value
This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
-- todo
Notes
Example notes and used functions here.