Squirrel/Server/Functions/Blips/Pos

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(Example 1. Returning the value)
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== Example 1. Returning the value ==
 
== Example 1. Returning the value ==
  
{{Squirrel/NeedsExample}}
 
 
<code lang="squirrel">
 
<code lang="squirrel">
-- todo
+
function onPlayerCommand( pPlayer, szCommand, szText )
 +
{
 +
else if ( szCommand == "pos" )
 +
{
 +
local pBlip = FindBlip( 0 );
 +
if ( pBlip ) MessagePlayer( "Blip ID 0 is at pos - " + pBlip.Pos, pPlayer );
 +
}
 +
}
 
</code>
 
</code>
  
 
=== Notes ===
 
=== Notes ===
  
Example notes and used functions here.
+
The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were used in in this example. More info about them in the corresponding pages.
  
 
== Example 2. Setting a new value ==
 
== Example 2. Setting a new value ==

Revision as of 18:28, 28 September 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events

This Blip class member returns or sets the position of the blip on the radar.

Syntax

You can either return or set a new value using this member:

  1. Vector Blip.Pos
  1. Blip.Pos = Vector newPos

Arguments

  • newPos - A vector representing the new position of the blip.

Example 1. Returning the value

  1.  
  2. function onPlayerCommand( pPlayer, szCommand, szText )
  3. {
  4. else if ( szCommand == "pos" )
  5. {
  6. local pBlip = FindBlip( 0 );
  7. if ( pBlip ) MessagePlayer( "Blip ID 0 is at pos - " + pBlip.Pos, pPlayer );
  8. }
  9. }
  10.  

Notes

The function MessagePlayer and event onPlayerCommand were used in in this example. More info about them in the corresponding pages.

Example 2. Setting a new value

This function needs an example. You can help us complete the wiki by writing one, or maybe even more :o
  1.  
  2. -- todo
  3.  

Notes

Example notes and used functions here.

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