Changelog
From Liberty Unleashed Wiki
(Difference between revisions)
(Added 0.1.0.8) |
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* Fixed unable to join the server when setting handling on a specific vehicle | * Fixed unable to join the server when setting handling on a specific vehicle | ||
− | === Update 0.1.0.8 (22/12/2010) === | + | ==== Update 0.1.0.8 (22/12/2010) ==== |
* Fixed sprites crashing when adding them to a window as a child | * Fixed sprites crashing when adding them to a window as a child | ||
Line 92: | Line 92: | ||
* Fixed an error with NumTok (also a possible crash) | * Fixed an error with NumTok (also a possible crash) | ||
* Fixed a few minor sync issues | * Fixed a few minor sync issues | ||
+ | |||
+ | ==== Update 0.1.0.9 (11/04/2011) ==== | ||
+ | |||
+ | * Fixed death messages saying the wrong person who killed you when a script sets your health | ||
+ | * Done a LOT of optimisations all over the code. Should run better on low-end systems | ||
+ | * Fixed the aiming offset when using widescreen | ||
+ | * Fixed numerous problems with the updater and added error messages | ||
+ | * Added warning dialogs when the GTA3 directory is invalid | ||
+ | * SCM file is no longer required | ||
+ | * Added a lot more script functions. See the wiki | ||
+ | * Fixed some bugs in custom vehicle handling | ||
+ | * Fixed entering a vehicle at the same time as another player and jacking them | ||
+ | * Fixed failed vehicle entry when the driver drives off while you are entering | ||
+ | * Fixed a random server crash on exit if scripts had been used to spawn vehicles, objects, radar blips etc | ||
+ | * Fixed a potential crash and a bug in NumTok | ||
+ | * Fixed player.Vehicle not working if the vehicle is too far away | ||
+ | * Added a new download dialog with a change log to the browser | ||
+ | * Players now seek the nearest empty seat when there’s a driver in the car | ||
+ | * Possibly fixed invisible vehicles when teleporting | ||
+ | * Added extended ascii support to the GUI | ||
+ | * Fixed the browser using 100% CPU | ||
+ | * Synced waves and traffic lights | ||
+ | * Fixed the master list announcing in the server | ||
+ | * Fixed vehicle angles being incorrect remotely when seeking a vehicle | ||
+ | * Enhanced unoccupied vehicle sync slightly | ||
+ | * Fixed a crash related to the player alpha setting | ||
+ | * Fixed a standing in vehicle bug | ||
+ | * Added SQPulse and SQCallback to the Squirrel module SDK |
Revision as of 20:45, 14 April 2011
Contents |
Version 0.1 (25/10/2010)
- Initial release as version 0.1.0.0
Update 0.1.0.1 (26/10/2010)
- Fixed the browser listing players multiple times in the playerlist
- Hooked up the Help & Support in the browser to open your web browser to the forums
- Fixed the most annoying 0x4E4C5b crash
Update 0.1.0.2 (28/10/2010)
- Fixed the radio not working unless you pause atleast once
- Fixed a couple of internal LU crashes
- Fixed the speedo vanishing when somebody dies
- Fixed the updater not working for some people
- Fixed a bug in island control
- Fixed a server crash when setting some values on start
- Added the updater to the server. Future updates will automatically apply
- Fixed a bug with clientside checkpoints and spheres
- Fixed players falling through the map on some spawnscreens
- Fixed tab auto complete on coloured names
- Fixed a bug with pickup virtual worlds
- Fixed ShakeCamera
- Added an About dialog to the browser
- Hopefully fixed a crash in the linux server
- Added the modules to the linux server
Update 0.1.0.3 (29/10/2010)
- Fixed wanted level being set when shooting a player with a cop skin
- Hopefully fixed passengers being thrown out of very fast moving vehicles
- Fixed the Linux server crashing due to certain scripting functions
- Updated serverside Squirrel version
- Fixed a bug in putting player to a vehicle (Player.Vehicle)
- Fixed an updater bug
Update 0.1.0.4 (09/11/2010)
- Fixed a bug in the server where running it in a folder with accent characters would fail to open any files
- Reduced the likelihood of file sending stalling
- Hopefully fixed an issue where vehicles wouldn't spawn for players
- Added a scrollbar to the LU browser
- Updated UAC to include collision files, gta3.dat and object.dat
- Fixed a bug with vehicle virtual worlds
- Fixed clientside GetVehicleID
- Fixed some server time related bugs
- Fixed vehicle engine stopping/starting
- Optimised checkpoint and sphere code, these changes include custom RGB colours for spheres and radar blip removal
- Added Player.Velocity setting to clientside scripts
- Fixed cash increasing when hitting another car
- Removed built in /kill command
- Optimised internal code a bit
Update 0.1.0.5 (09/11/2010)
- Fixed major crash stopping players joining servers
Update 0.1.0.6 (10/11/2010)
- Changed how sounds are handled. Now they need to be opened and closed by the script
- Added a colour picker to the browser for the nickname
- Added more error messages on scripts
- Added setting of player alpha (Player.Alpha)
- Fixed a nametag issue if the player spawned with the nametag set off, then had it turned on
- Fixed frozen vehicles when changing island when they have a driver or a Passenger
- Fixed some sphere related bugs
- Added Blip.Colour setting
- Fixed misc scripting related bugs
Update 0.1.0.7 (02/12/2010)
- Fixed the linux server updating itself. No longer requires the Updater.bin (Linux only, windows still requires it)
- Added Player.Collidable to clientside scripts
- Made Player.Name return a colourless nick, added Player.ColouredNick (useful for GUI stuff)
- Fixed a small bug with spawn class/screen loading
- Fixed an argument bug in ScreenPosToWorld
- Fixed a crash in SetServerName (using it on script load)
- Added password saving to favourite servers in the browser
- Fixed a bug with object angles
- Fixed a bug with spawnscreen when the player was spawned using a script
- Fixed unable to join the server when setting handling on a specific vehicle
Update 0.1.0.8 (22/12/2010)
- Fixed sprites crashing when adding them to a window as a child
- Fixed labels crashing when they contain a single %
- Fixed a bug with hash table saving
- Fixed SetPassword
- Added ToggleCameraMovement
- Fixed an error with NumTok (also a possible crash)
- Fixed a few minor sync issues
Update 0.1.0.9 (11/04/2011)
- Fixed death messages saying the wrong person who killed you when a script sets your health
- Done a LOT of optimisations all over the code. Should run better on low-end systems
- Fixed the aiming offset when using widescreen
- Fixed numerous problems with the updater and added error messages
- Added warning dialogs when the GTA3 directory is invalid
- SCM file is no longer required
- Added a lot more script functions. See the wiki
- Fixed some bugs in custom vehicle handling
- Fixed entering a vehicle at the same time as another player and jacking them
- Fixed failed vehicle entry when the driver drives off while you are entering
- Fixed a random server crash on exit if scripts had been used to spawn vehicles, objects, radar blips etc
- Fixed a potential crash and a bug in NumTok
- Fixed player.Vehicle not working if the vehicle is too far away
- Added a new download dialog with a change log to the browser
- Players now seek the nearest empty seat when there’s a driver in the car
- Possibly fixed invisible vehicles when teleporting
- Added extended ascii support to the GUI
- Fixed the browser using 100% CPU
- Synced waves and traffic lights
- Fixed the master list announcing in the server
- Fixed vehicle angles being incorrect remotely when seeking a vehicle
- Enhanced unoccupied vehicle sync slightly
- Fixed a crash related to the player alpha setting
- Fixed a standing in vehicle bug
- Added SQPulse and SQCallback to the Squirrel module SDK