Squirrel/Server/Functions/Ini/ReadIniFloat

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__NOTOC__
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{{Squirrel/Title|ReadIniFloat}}
 +
{{RequiresModule|lu_ini|Modules/Squirrel/lu_ini}}
 
This function reads a float value from an .ini file.
 
This function reads a float value from an .ini file.
  
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<code lang="squirrel">
 
<code lang="squirrel">
function OnPlayerCommand( player, command, text )
+
function onPlayerCommand( player, command, text )
 
{
 
{
 
     local x = ReadIniFloat( "Locations.ini", text, "x" ),
 
     local x = ReadIniFloat( "Locations.ini", text, "x" ),
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           z = ReadIniFloat( "Locations.ini", text, "z" );
 
           z = ReadIniFloat( "Locations.ini", text, "z" );
  
     if ( x )
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     if ( x && y && z )
 
     {
 
     {
 
           local pos = Vector( x, y, z );
 
           local pos = Vector( x, y, z );
           SetPlayerPos( player, pos );
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           player.Pos = pos;
  
           MessagePlayer( "Teleporting to " +text+ "...", player );
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           MessagePlayer( "Teleporting to " + text + "...", player );
 
     }
 
     }
  
     else MessagePlayer( "Location " +text+ " not found.", player );
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     else MessagePlayer( "Location " + text + " not found.", player );
 
}
 
}
 
</code>
 
</code>
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=== Notes ===
 
=== Notes ===
  
The functions [[Squirrel/Functions/Player/SetPlayerPos|SetPlayerPos]], [[Squirrel/Functions/Misc/MessagePlayer|MessagePlayer]] and call [[Squirrel/Events/Player/OnPlayerCommand|OnPlayerCommand]] were also used in in this example. More info about them in corresponding pages.
+
The functions [[Squirrel/Server/Functions/Players/Pos|Player.Pos]], [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and call [[Squirrel/Server/Events/Player/onPlayerCommand|onPlayerCommand]] were also used in in this example. More info about them in corresponding pages.
  
 
== Related Functions ==
 
== Related Functions ==
  
{{Squirrel/Functions/Ini}}
+
{{Squirrel/Server/Functions/Ini}}

Latest revision as of 10:27, 11 October 2010

Home   |   Squirrel Scripting   |   Server Functions   |   Server Events   |   Client Functions   |   Client Events
Note: This function requires the external module lu_ini.

This function reads a float value from an .ini file.

[edit] Syntax

  1. float ReadIniFloat( string filename, string section, string var )

[edit] Arguments

  • filename This is the name of the file
  • section The section that contains the value you want to read
  • var The name of the variable

[edit] Example

This example will teleport the player to a previously saved location when they type '/gotoloc LocationName'.

  1.  
  2. function onPlayerCommand( player, command, text )
  3. {
  4. local x = ReadIniFloat( "Locations.ini", text, "x" ),
  5. y = ReadIniFloat( "Locations.ini", text, "y" ),
  6. z = ReadIniFloat( "Locations.ini", text, "z" );
  7.  
  8. if ( x && y && z )
  9. {
  10. local pos = Vector( x, y, z );
  11. player.Pos = pos;
  12.  
  13. MessagePlayer( "Teleporting to " + text + "...", player );
  14. }
  15.  
  16. else MessagePlayer( "Location " + text + " not found.", player );
  17. }
  18.  

[edit] Notes

The functions Player.Pos, MessagePlayer and call onPlayerCommand were also used in in this example. More info about them in corresponding pages.

[edit] Related Functions

These functions are provided by the official module lu_ini.

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