Squirrel/Server/Functions/Pickups/InstantRespawn
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The event [[Squirrel/Server/Events/Pickup/onPickupPickedUp|onPickupPickedUp]] was used in this example. More info about this in the corresponding page. | The event [[Squirrel/Server/Events/Pickup/onPickupPickedUp|onPickupPickedUp]] was used in this example. More info about this in the corresponding page. |
Latest revision as of 16:55, 23 October 2010
This Pickup class member returns/sets whether the given pickup respawns when you hit it.
[edit] Syntax
You can either return or set a new value using this member:
Bool pickup.InstantRespawn
pickup.InstantRespawn = bool bRespawn
[edit] Arguments
- bRespawn - A boolean representing whether the given pickup respawns when you hit it.
[edit] Example 1. Returning
This will tell the player the current InstantRespawn state of the collected pickup
function onPickupPickedUp( pPlayer, pPickup ) { MessagePlayer( "Pickup Instant Respawn: " + pPickup.Instant Respawn, pPlayer ); return 1; }
[edit] Notes
The function MessagePlayer and event onPickupPickedUp were used in this example. More info about them in the corresponding pages.
[edit] Example 2. Setting
This will set the collected pickup to Instant Respawn.
function onPickupPickedUp( pPlayer, pPickup ) { pPickup.InstantRespawn = true; return 1; }
[edit] Notes
The event onPickupPickedUp was used in this example. More info about this in the corresponding page.