Squirrel/Server/Functions/Pickups/InstantRespawn
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(Created page with '{{Squirrel/Title|Pickup.InstantRespawn}} __NOTOC__ This ''Pickup'' class member returns/sets whether the given pickup respawns when you hit it. == Syntax == You can either retur…') |
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* '''bRespawn''' - A boolean representing whether the given pickup respawns when you hit it. | * '''bRespawn''' - A boolean representing whether the given pickup respawns when you hit it. | ||
− | == Example == | + | == Example 1. Returning == |
− | + | This will tell the player the current InstantRespawn state of the collected pickup | |
− | + | ||
<code lang="squirrel"> | <code lang="squirrel"> | ||
− | + | function onPickupPickedUp( pPlayer, pPickup ) | |
+ | { | ||
+ | MessagePlayer( "Pickup Instant Respawn: " + pPickup.Instant Respawn, pPlayer ); | ||
+ | |||
+ | return 1; | ||
+ | } | ||
</code> | </code> | ||
=== Notes === | === Notes === | ||
− | + | The function [[Squirrel/Server/Functions/Messages/MessagePlayer|MessagePlayer]] and event [[Squirrel/Server/Events/Pickup/onPickupPickedUp|onPickupPickedUp]] were used in this example. More info about them in the corresponding pages. | |
+ | == Example 2. Setting == | ||
+ | |||
+ | This will set the collected pickup to Instant Respawn. | ||
+ | |||
+ | <code lang="squirrel"> | ||
+ | function onPickupPickedUp( pPlayer, pPickup ) | ||
+ | { | ||
+ | pPickup.InstantRespawn = true; | ||
+ | |||
+ | return 1; | ||
+ | } | ||
+ | </code> | ||
+ | |||
+ | The event [[Squirrel/Server/Events/Pickup/onPickupPickedUp|onPickupPickedUp]] was used in this example. More info about this in the corresponding page. | ||
== Related Functions == | == Related Functions == | ||
{{Squirrel/Server/Functions/Pickups}} | {{Squirrel/Server/Functions/Pickups}} |
Revision as of 16:52, 23 October 2010
This Pickup class member returns/sets whether the given pickup respawns when you hit it.
Syntax
You can either return or set a new value using this member:
Bool pickup.InstantRespawn
pickup.InstantRespawn = bool bRespawn
Arguments
- bRespawn - A boolean representing whether the given pickup respawns when you hit it.
Example 1. Returning
This will tell the player the current InstantRespawn state of the collected pickup
function onPickupPickedUp( pPlayer, pPickup ) { MessagePlayer( "Pickup Instant Respawn: " + pPickup.Instant Respawn, pPlayer ); return 1; }
Notes
The function MessagePlayer and event onPickupPickedUp were used in this example. More info about them in the corresponding pages.
Example 2. Setting
This will set the collected pickup to Instant Respawn.
function onPickupPickedUp( pPlayer, pPickup ) { pPickup.InstantRespawn = true; return 1; }
The event onPickupPickedUp was used in this example. More info about this in the corresponding page.