Scripting/Squirrel/Functions/Players/IsSyncBlocked

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Returns if the player is syncblocked. You can either get or set the value.

Contents

Syntax

bool Player.IsSyncBlocked
Player.IsSyncBlocked = bool

Arguments

  • bool - Toggle the syncblock to on (true) or off (false)

Example

This command will return if the player is syncblocked.

function onPlayerCommand( player, cmd, text )
{
     if ( cmd == "syncblock" )
     {
          if ( player.IsSyncBlocked == false ) MessagePlayer( "You are not syncblocked.", player );
          else if ( player.IsSyncBlocked == true ) MessagePlayer( "You are syncblocked.", player );
     }
}

Example 2

This command will syncblock the player.

function onPlayerCommand( player, cmd, text )
{
     if ( cmd == "iblock" )
     {
          player.IsSyncBlocked = true;
     }
}

and this command will disable the syncblock:

function onPlayerCommand( player, cmd, text )
{
     if ( cmd == "iunlock" )
     {
          player.IsSyncBlocked = false;
     }
}

Notes

The call onPlayerCommand and function MessagePlayer were used in these examples. More info about it on its page.

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